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. Perakakis, Pandelis; Joffily, Mateus; Taylor, Michael; Guerra, Pedro; Vila, Jaime 2010-04-01 This article presents KARDIA, a Matlab (MathWorks Inc., MA) software developed for the analysis of cardiac interbeat interval (IBI) data.
Available functions are called through a graphical user interface and permit the study of phasic cardiac responses (PCRs) and the estimation of time and frequency domain heart rate variability (HRV) parameters. Scaling exponents of heartbeat fluctuations are calculated with the detrended fluctuation analysis (DFA) algorithm.
Grand average and individual subject results can be exported to spreadsheets for further statistical analysis. KARDIA is distributed free of charge under the terms of GNU public license so that other users can modify the code and adjust the program's performance according to their own scientific requirements. 2009 Elsevier Ireland Ltd. All rights reserved. Gordon DePuey, Ernest 2014-07-01 New software methods that incorporate iterative reconstruction, resolution recovery, and noise compensation now provide the ability to maintain or improve myocardial perfusion SPECT image quality with conventional sodium iodide cameras. Despite lower image counting statistics associated with significantly decreased injected radiopharmaceutical doses or shortened acquisition times or both, image quality is preserved or even improved compared with conventional processing methods.
The ability to prescribe a desired myocardial count density by preselecting a SPECT acquisition time now avoids additional patient radiation exposure associated with 'weight-based' dosing. More recent advancements, including temporal correlation among the gated perfusion frames and higher resolution SPECT acquisitions, hold promise to further improve image quality and diagnostic accuracy. Phase analysis of gated perfusion SPECT provides the ability to assess cardiac dyssynchrony and to select those patients who will most benefit from resynchronization therapy.
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In combination with the higher counting statistics afforded by the new solid-state dedicated cardiac cameras, these software advancements allow for even further decreased patient radiation doses or acquisition times or both. List-mode software allows for refinement of myocardial perfusion SPECT by interrogating particular data from selected cardiac cycles. Rejection of frames degraded by arrhythmic cardiac cycles or excessive extracardiac uptake can be excluded for reconstruction. Respiratory gating, which diminishes cardiac motion and potentially decreases diaphragmatic attenuation, has been demonstrated to improve diagnostic specificity. With high-count first-pass list-mode acquisitions at rest and during pharmacologic vasodilatation, it may be possible to measure global and regional myocardial perfusion reserve to more accurately diagnose coronary artery disease and avoid false-negative studies owing to balanced ischemia.
1994-01-01 General Purpose Boundary Element Solution Technology (GPBEST) software employs the boundary element method of mechanical engineering analysis, as opposed to finite element. It is, according to one of its developers, 10 times faster in data preparation and more accurate than other methods. Its use results in less expensive products because the time between design and manufacturing is shortened. A commercial derivative of a NASA-developed computer code, it is marketed by Best Corporation to solve problems in stress analysis, heat transfer, fluid analysis and yielding and cracking of solids. Other applications include designing tractor and auto parts, household appliances and acoustic analysis. Rief, Matthias; Stenzel, Fabian; Kranz, Anisha; Schlattmann, Peter 2013-01-01 Objective We aimed to evaluate the time efficiency and diagnostic accuracy of automated myocardial computed tomography perfusion (CTP) image analysis software. Materials and Methods 320-row CTP was performed in 30 patients, and analyses were conducted independently by three different blinded readers by the use of two recent software releases (version 4.6 and novel version 4.71GR001, Toshiba, Tokyo, Japan).
Downloads of the PCSX2 emulator for Windows, Linux and Mac. Pcsx2 plugins and bios pack. Jan 02, 2012 Any1 know is directx 10 gsdx is included in the latest pcsx svn 5032? Cause I've a directx 10 compatible graphics card, ddi: directx 10.
Analysis times were compared, and automated epi- and endocardial contour detection was subjectively rated in five categories (excellent, good, fair, poor and very poor). As semi-quantitative perfusion parameters, myocardial attenuation and transmural perfusion ratio (TPR) were calculated for each myocardial segment and agreement was tested by using the intraclass correlation coefficient (ICC). Conventional coronary angiography served as reference standard. Results The analysis time was significantly reduced with the novel automated software version as compared with the former release (Reader 1: 43:08 ± 11:39 min vs.
09:47 ± 04:51 min, Reader 2: 42:07 ± 06:44 min vs. 09:42 ± 02:50 min and Reader 3: 21:38 ± 3:44 min vs. 07:34 ± 02:12 min; p.
Stats Grade ★★★★ ★★★★★ ★★★★★★ Level Min Lv. 40 Normal HP 2880 4905 3915 6660 5325 9060 ATK 209 356 285 484 387 659 DEF 175 297 238 404 323 549 Awakened HP 2730 4635 3705 6300 5040 8565 ATK 272 463 371 630 504 856 DEF 175 297 238 404 323 549 SPD CRI RATE% CRI DMG% RES% ACC% Unawakened 102 15 50 15 0 Awakened 103 15 50 15 25 Skills Skill 1: Wield 400%: Quickly draws the sword to attack the enemy, decreasing the target’s Defense for 2 turns with a 50% chance.
This skill has a 10% chance to activate the Sword of the Supreme Sky Wolf. Lv.2 Damage +5%. Lv.3 Damage +10%. Lv.4 Harmful Effect Rate +10%.
Lv.5 Damage +10%. Lv.6 Harmful Effect Rate +15% Skill 2: Air Slash 530%: Shoots a sharp energy from the sword. Your Attack Speed is increased for 2 turns if this attack lands as a Critical Hit. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf. (Reusable in 3 turns). Lv.2 Damage +10%. Lv.3 Damage +10%.
Lv.4 Damage +10%. Lv.5 Cooltime Turn -1 Skill 3: Charging Slash ((Spd + 150) 0.7)% x 2: Quickly draws a sword to attack the enemy 2 times, with each attack having a 50% chance to decrease the target’s Attack Bar by 50%. The damage increases according to your Attack Speed. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf.
(Reusable in 5 turns). Lv.2 Damage +10%. Lv.3 Damage +10%. Lv.4 Damage +10%.
Lv.5 Cooltime Turn -1 Skill 4: Sword of the Supreme Sky Wolf 580% (120x Lv): Attacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated. Lv.2 Damage +10%. Lv.3 Damage +10%.
Lv.4 Damage +10% Rune Recommendations Early Game Fatal or Rage + Blade SPD / CRIT R% or CRIT D% / ATK% End-Game Swift Build Swift + Will SPD / CRIT D% / ATK% Alternative Build Violent + Will SPD / CRIT D% / ATK% Site Review Dungeons: Kaz can be a pretty good monster in DB10 teams if you don’t have better options like Theomars. He hits very hard against the monsters here, and his element advantage allows to survive some hits and DoTs against the boss. His attack bar reduction can also come in useful in the Zaiross mini-stage, since it can greatly reduce the chances of him moving.
However, he isn’t a good option if you’re running a tower team, since the attack bar reduction means there’s a very high chance one of your monsters will kill off tower instead of letting the DoTs do its job. If a crucial monster destroys the tower and you don’t have a reviver, there’s a very high risk of you failing the run.
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Raids: Kaz has a bit more utility than the other Samurais thanks to his 100% attack bar reduction on the raids monsters. However, monsters like Hwa and Barque will be able to consistently outperform Kaz, since his Charging Slash has a four-turn cooldown when maxed. With the lack of any other debuffs and low supportive stats, you shouldn’t be running him here.
ToA: With attack bar manipulation being pretty common in other monsters, there’s little reason to use Kaz here if you already have monsters like Spectra built. If you need a pure water nuker, Theomars can easily do a better job than Kaz too. PvP: In both Arena and Guild Wars, Kaz can hit an amazing amount of damage thanks to the insane multiplier on the 3rd Skill. To put things into perspective, a swift-built Kaz, which will have around 170 speed alone, will have over 900% multiplier on his 3rd Skill. Newer players can take full advantage of this to kill off pretty much any water or fire monster in PvP if you have attack buff and defense break. The speed scaling also means he can be runed in a Galleon-Kaz-Bernard team in Guild Wars to snipe the enemy’s fire nuker, even if they’re on Will runes.
However, beyond the big damage, Kaz doesn’t have that much utility. The attack bar reduction isn’t as useful as you imagine, since the strong multipliers mean you should be expecting to kill the enemy on the hit. How to Counter You can treat Kaz as any other water-nuker that you find in PvP defenses. Since Kaz will normally be built fast, a tanky fire monster can be used to survive a hit, while you get one of your wind or water nukers to snipe him off. Since he doesn’t have a good base HP or defense, you shouldn’t encounter any problems killing him. Other advice:. A swift set is the most optimal rune set for Kaz in order to capitalize on the 3rd Skill damage.
In most cases, you want him to be able to reliably kill an enemy, so nuker sets like Swift, Rage and Fatal takes much bigger priority over something like Violent. For newer players, it is perfectly fine to go with a Slot 4 Crit Rate rune on him if you are unable to get crit rate from the rest of your substats. Kaz will still hit hard. Editor’s Note One of the main issues Kaz has is that Theomars easily outclasses him.
With more consistent damage, a very potent yet protective passive and more consistent armor breaks, Theomars is arguably the main reason why Kaz isn’t used anywhere past mid-game teams. Kaz doesn’t have anything to make him standout among the sea of water nukers.
While he’s a fun monster to play with endgame, there’s no reason to seriously consider using him at all. Like Kaito, you should definitely avoid skilling him up from the Samurai HoH. Save up the skill ups for one of the L&D Samurais instead. Scepter Additional Notes Sword of the Supreme Sky Wolf.
Goes through all shields, including Chloe’s Fanatic and Rina / Khmun’s Passive Shields. Is not affected by cooldown resets or the silence debuff Patch Notes Updated: 2016.3.31. Sword of the Supreme Sky Wolf: Additional Effect: Generates a shield proportionate to your level for 1 turn when Sword of the Supreme Sky Wolf is activated.
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Sofwear Resifer Tanaka .samuraine
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Jun 19, 2012 distributed databases principles and systems pdf ebook free download. Principles of Distributed Database Systems. Principles of Distributed Database Systems [2nd Edition] pdf - M. We typically look forward and replication every kind of distributed dbmss data. Distributed database principles and systems stefano ceri pdf free. PDF Roger525 Total size 54. The important item to talk about is focal lengths lenses. Distributed database principles and systems stefano ceri pdf download. Free PDF ebooks (user's guide, manuals, sheets) about Distributed database principles and systems ready for download. Free PDF ebooks (user's guide, manuals, sheets) about Distributed database principles and system book pdf ready for download.
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Linked Communities Recruit or search SW guilds Summoners War Art. Including L/D or no? If so, Dark/Light by a hilarious margin. Some of the best AOE nukers in the game. They hit about as hard as Teshar/1 debuff Akhamamir with no elemental downsides.
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If not, Wind is probably the most useful due to being useful as a direct Theo counter - if you can get him to do enough damage to take the average Theo low WITHOUT popping his endure, he'll reset endure, letting any low damage followup kill him. Somewhere around 13k damage sans def break is pretty safe to take most Conq Theos low without popping endure, more gets risky. This would be an accuracy-heavy and somewhat tanky build with just enough damage to be a threat, used mostly for the reset.
Alternatively, you can use Water/Wind pretty equally as a true nuker - if you have good enough runes and abuse their speed scaling, they have some of the hardest scaling nukes available, can take it up to 900%+ with a lot of speed, would sacrifice some attack for it but being able to still hurt really bad at 180-200+ speed (with a speed LS presumably) is pretty ridiculous. If you get atk buff + def break setup you can very reasonably hit for 50k+ on most targets. More of a GW build though, since arena is primarily just AOE speedclear cancer, but if you don't want to go the AOE route then they can work for that. There's also the ah.
Minor issue of skill ups, samurai are EXTREMELY devilmon intensive, I think the most so of anyone in the game due to that retarded SotSSW levelup thing. They can function without skillups but very long cooldowns and no self-speed buff perma uptime. The real problem Jun runs into is that he doesn't have Sige/Tosi's massive bonus scaling on S3 - they're running with effective 490% S3 multipliers while his is only 370%. That said, he's still a pretty solid fire AOE nuker, fire is a GREAT nuker element for the most part due to how few good water AD units there are aside from Praha/Camilla (both rare nat5s) and I guess Theo but he's pretty harmless if you can explode the rest of his team anyways, and how common wind AD units are (Briand, Chasun, Eladriel). Like - I wouldn't put him anywhere near Sige/Tosi, but he's a pretty good unit in his own right. Mostly just with Galleon though.
If you don't have a Galleon. It's a little harder to say. He does do better than Tosi or water/wind samurai in PVE though, AOE atk debuff and DoTs on S2 is actually a really nice PVE combo. So he's definitely versatile. Amir is a pretty amazing AO nuker, honestly I'd probably just rock him if you want to push arena. He's viable up through G3 arena and pretty popular, I'm not a HUGE fan of his element but in general he works fine and if you bring an Izaria lead or something for cleanup he'll be alright in arena vs 1-2 fire units.
If you really like Jun it's totally ok to use him, but from a strictly utilitarian standpoint, you'd probably be better off spending that time/energy farming runes or 6ing someone more generally useful. This times 1,000. I was lucky/had some weird RNG where I got both Sige & Tosi. I got Tosi first so he's runed moderately, but it's been awhile since I've used him since I have a Teshar and Elsa as well.
This game throws me all these AoE nukes and I don't have enough runes for them all. Though I'd love to use them all since like you said, Samurai's are just behind Teshar. I got Sige/Tosi before the Samurai HoH as well and even then they take 15? Freakin skill ups to max out and the most I could do was get 5 for each to 6. Which I still need to eventually do for Sige even though he's unruned right now.